Introduction to Industrial Career Tutorial Walkthrough

Posted by admin on 9th September 2009 in Industrial Walktrough

Making Mountains of Molehills

ISK makes the universe go round, and industry makes the Willard Wheels that turn it. This is your Industrial tutorial mission. It is composed of 10 parts and will follow the story of an overworked, underappreciated agent (just like real life). This mission, with a little experience can all be done with your rookie ship and can be done in one day. You will have 7 days to do this mission. Seven day after talking to the agent the first time it will go away and you cannot talk to them again.

This is a short guide of what you will encounter during this run and a few rookie mistakes to avoid. I will also take this time to cover a few little tricks and tips to help you along the way. But as with all things EVE, don’t count on this remaining constant, EVE is ever growing and changing.

This mission, if run alone (minus repair cost, training, ammo, and losses), will net you: a few ships, some modules, a lot ISK and some loot. The training you will receive will help you do build, research, perform tasks and travel around EVE. I will tell you the adventure I did and show you what I got (minus the loot) just so you have an idea. The modules and ships will be different for each race. I want to also state that your status with the agent will also affect the amount of reward and bonuses you get so the prices listed here are only for reference and may not reflect the amount you get.

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