Military Career Tutorial Walkthrough Mission 10 of 10

Posted by admin on 11th September 2009 in Military Walkthrough

Cash Flow for Capsuleers (10 of 10)

 

  Objective: Time to deal with the leader. Hunt down the leader and remove him, PERMANENTLY
  Given: New Ship, “Merlin”
  Reward: Skill book ” SharpShooter”
  Bonus:  173,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt.  Time to end this little war, now. My Agent has sent me to another system where they have found the Leaders headquarters. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I was fully loaded for ammo, even put some extra in the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. There was a acceleration gate. Once through the first gate I encountered three waves/spawns of rats, about three each. This area of space looks interesting. There is a huge network of walls and structures here but I figure they would be a waste of ammo and time. Also there is a belt here of rare ore, this could be a gold mind. But of closer investigation it’s all junk stuff. Yea I could get some rare minerals from these things, but it would take forever with a Miner I and the little cargo hold I got for just one or two units of minerals. So much for that early retirement. Back to the job at hand. There was also another acceleration gate here. This took me to a new area. In the center is the Headquarters, but there is also some station guns and a few ships, need to deal with those first. Using hit and run method I wore them down. Now to deal with the Leader. Destroyed the headquarters and hit an escape pod. Had to think for a second, to pod someone is a crime, but I have my orders. Sorry mate. Time to clean up the loot and head home. Gave the news to my agent and collected my reward. Turned out I turned in my resignation. With the leader gone there was no more work with this agent. But I got enough cash to last a while, and there are more agents out there in universe. Look out Eden, here I come.

 

- End Log -

 

  • When the agent gives you a mission you will sometimes see that the location is another system. Right click on the orange link and set destination. You can then select the orange link for the agent, right click and add waypoint. This will set up you auto pilot for a round trip. You can use this method to make several stops. One thing you will want to check is that you have your auto pilot set to stop at each point. You can do this by selecting the map icon on the left hand side or by pressing F10. Then under ‘Autopilot’ tab select ‘Settings’. Then activate the “Disable autopilot at each waypoint”. While here also select the “prefer safer”, this will keep you in high sec as much as possible. Then hit the map icon, F10 or select ‘close map’ to get back to your normal view.
  • When using the autopilot to travel, it will warp you to about 15km from the gate and then set you on approach to the gate. When you reach the gate, it will jump you automatically. On the other side it will warp you to the next gate (again 15 km off) or disengage if you have reached your destination or waypoint.
  • Acceleration gats also make good meeting places when in a fleet. A Fleet being a group of players working together. To create a fleet the one designated the leader should right click their image in the chat window and select create fleet. At this point right click on each person’s image and invite to fleet. The leader can also select the order or position of each person. Your skills will limit the number of people in the fleet. For more details on fleets check out my blog on Fleets.
  • We have already covered acceleration gates and spawning in previous missions.
  • In the second pocket or room, you will find an asteroid belt of minable rocks. These are labeled things like “fools” and “flawed”. This ore produces a fraction of the minerals of the real stuff and is nowhere near worth the time to spend mining it. For more on Mining see my blog.
  • Podding (killing) is not looked upon nicely by CONCORD in high sec. If you pod (kill) someone in high sec you will take a security status hit. This could drop you quite a bit, even to the point of you not being allowed in some areas or talk to some higher agents until you work your status back up. In this mission you are allowed to pod the leader.
  • After you have finished off the last of the rats and podded the leader, just hit autopilot or warp to the jumpgate and hit you autopilot along the way to save some travel time.

 

I hope you have enjoyed my story. I have done stories for each type of tutorial missions for each race. The type (Military, Industrial, and Business) of tutorial missions are the same for each race. Only the names and ship/module/skills rewards have been changed to match those races preferences. All Tutorials are open to all players at least once. You can take other races tutorials if you like and gain their ships and equipment, but you will have to use the skill books to learn to pilot them.

Until next time, Fly Safe

Reggi Mental

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