Military Career Tutorial Walkthrough Mission 6 of 10
Cash Flow for Capsuleers (6 of 10)
| Objective: | Time to get serious. Destroy the pirate’s outpost | |
| Reward: | +1 Ocular Cybernetic Implant | |
| Bonus: | 77,000 ISK |
Mission Log: Reginald Mental (that’s me), Capt. Well it seems that last mission must have really shaken my agent. Looks like this mission was to her way to send a message to the rats. I was to go out to a location in system and destroy their outpost. They built an outpost in deadspace, so I had to use and acceleration gate to get to it. I did a target lock, turned on the Deflection field, and gave him both barrels. Surprise, surprise, a couple of rats and two defense guns appeared, don’t know how I could have missed them, maybe cloaked or not yet deployed. Well I kept firing on the outpost and destroyed it. It dropped some cargo but that had to wait. I could not take much more of the big guns, so it was back to the station for some repairs. I repaired the ship and headed back for more. I did not need to, but they scratched the new ship. This time I used a hit and run tactic. When my shields got to low, warp out. Let them recharge and go back for another round. It took a bit but I finally wore them down. Got some good loot but it was risky. When I got back to station and checked in with the agent and gave her the news, the outpost was gone. I got my reward and bonus and got out. Luckily the repairs to the ship were not too bad; I am beginning to like that deflection field.
- End Log -
- There are sections of space where you cannot warp directly to. These are called Deaspace. To get to these Deadspace areas you will use an acceleration gate. Most of your missions and adventures will be through these. They can limit the size of ships that can pass through. They can also be locked until you finish something or have a key. To use an Acceleration gate is just like using a jumpgate. Get within 2500 m of the gate, select it, and then hit the jump icon above the overview. You will be thrown to the next location, sometimes called rooms or pockets. There can be several rooms or pockets to mission. Acceleration gates also make goo meeting places when in a fleet (later on that).
- Sometimes your target will be booby trapped (as we saw with the jumpgate above). Sometimes the trigger is getting to close, or opening fire. In this case once you start shooting the outpost two ships and two station guns appear and start shooting back. If you don’t panic and keep a good eye on your shields and armor and keep firing on the outpost, you can finish the mission and warp out.
- Some structures will drop a cargo container with loot in them. In the case above I could have bookmarked the area, completed the mission and then warped back to get the cargo container (or can) Completing the mission usually causes all the structures (in this case the acceleration gate and the station guns) and enemy to vanish, but leaves the wrecks and dropped containers. But you need to bookmark them first. To bookmark a site or an object location, select an object and right click on it (either in space or in the overview) and select bookmark. You will be give the chance to name it or just accept the default. Not all items can be bookmarked for cases like that you may need to jettison some object of your own and bookmark the jet can. Then collect your stuff from the can. If there is time. Wrecks, jet cans, asteroids, beacons and some structures can be bookmarked.
- Another trick for fast targeting is to hold down the control key (cntr) and click on and object either in space of in the overview. You can do this quickly. Press and hold the CNTR key, then left mouse click a rat, click next rat, click gun etc… and soon you will reach you ships limit of targets.
- You can use a hit and run method on you missions, but the enemy can rebuild their shields or armor if you wait too long. It’s a good idea to warp to station before your shields are completely gone. Docking with a station will restore you shield and capacitor level immediately.
- In this mission you get a +1 Limited cybernetic Implant. The implants add +1 to one of your attributes. Implants range from +1 to +5 with bonuses, or you can also get skill implants to improve gunnery or other skills. You have 10 sockets for implants (called slots, numbered 1 through 10) and you can have 5 attribute implants and 5 skill implants. They cannot be removed without being destroyed so you will lose it if you upgrade or change implants. They will also be destroyed if you are podded. Only certain implants can go into certain slots so be careful when deciding what you want to do. Also some of the higher end implants are very expensive.
- When a structure drops loot sometimes it can be contraband, so be careful what you pick up. You could be fined both ISK and security status.

December 13th, 2009 at 11:12 am
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January 31st, 2010 at 10:06 pm
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