Posts Tagged ‘Industrial Tutorial’

Industrial Career Tutorial Walkthrough Mission 1 of 10

Posted by admin on 9th September 2009 in Industrial Walktrough

This a mission i did as a Caldari, but gist is the same for the other Races, enjoy.

Making Mountains of Molehills (1 of 10)

                Objective:           Mine and return 1665 units of Veldspar.

                Reward:               ‘Miner I’ module

                Bonus:                  88,000 ISK

                Collateral:            1 ISK

Mission Log: Reggi Mental (that’s me), Capt. This was a simple mining mission in a secluded belt. The hardest part of this was the time between turning on the mining laser and when it turned off. I passed the time reading. I encountered no rats, and being secluded no other pilots, so I was able to jet can. Once I had all the ore in the jet can it was just making trips back and forth to station. Once there I checked in with the agent and got my reward and bonus.

- End Log -

  • By right clicking in space, going to the bottom of the menu under Agent Missions, will you have one or more of the following. Encounter, Drop off, Agent station. Hovering over the one you want brings another menu, simply warp to, or dock.
  • Mining in normal system space is straight forward. You right click in space, asteroid belts, warp to, or select a downward triangle from the overview of a belt and click the warp to button above. This will send you to a belt. If you are in really high security space (1.0 or 0.9) then you may end up over 100km away. Simply find a rock in the belt, right click it and ‘Bookmark” it. Warp out of the belt, then right click in space and select the bookmarked belt and warp to it, you will go right to the rock. One thing to consider while mining in normal space is that if you jettison you ore and mine into the can (known as jet mining) you can become the victim of a can flip or thieves. In deadspace mining (like for an agent mission) you don’t have this problem much, but it can happen (it requires probes and lot of scanning).
  • Can flipping is when someone warps in, goes to your can and takes your cargo and puts it in one of his. His plan is that you shoot at him, so he can shoot you, or that you try and take it back so he (or his fleet, corporation, or alliance) can shoot you. Best advice when mining alone, don’t jet mine.
  • Each mining laser has its own set of attributes. These could be a limit on range or yield amount per cycle, or even cycle time. Most of the standard mining lasers have a 10km range and 60 second cycle time. Strip miners (that can only be mounted on mining barges or exhumers) have a 15km range but a 180 second cycle time, but a great amount of yield. Skills, rigs and modules can improve one or more of these attributes.
  • It has been said that mining laser tend to attract rats. In 1.0 or 0.9 space you do not have this problem in normal space, only in deadspace.
  • You can increase your cargo hold capacity by using Expanded cargo hold modules, but these will affect you speed. Look at the attributes of these units to see the bonuses and drawbacks.
  • If you allow your mining lasers to over fill your cargo hold capacity the excess ore will be lost in space. This is called ‘Dirty Mining’ in EVE. If you see that you are close to full you can interrupt the mining laser and equal amount of ore for the time/yield will be placed into your cargo hold.
  • When starting out you will only have frigates to fly. Some frigates have mining bonuses (as do other ships). You can find which ones have bonuses by reading the description of each ship. You may want to consider as time goes on making a dedicated mining ship. This is a ship that you use only for mining. Then also have a dedicated fighter, this one has your weapons and spare ammo (don’t forget your ammo if you need it).

Until Next time Fly Safe

  • If you have the time and there is a few mineable asteroids during a mission you may want to mine what you can. Sometimes you may need some ore or minerals and when you go to the local/normal space belts they may be mined out. It’s good to have a small stock pile.

Introduction to Industrial Career Tutorial Walkthrough

Posted by admin on 9th September 2009 in Industrial Walktrough

Making Mountains of Molehills

ISK makes the universe go round, and industry makes the Willard Wheels that turn it. This is your Industrial tutorial mission. It is composed of 10 parts and will follow the story of an overworked, underappreciated agent (just like real life). This mission, with a little experience can all be done with your rookie ship and can be done in one day. You will have 7 days to do this mission. Seven day after talking to the agent the first time it will go away and you cannot talk to them again.

This is a short guide of what you will encounter during this run and a few rookie mistakes to avoid. I will also take this time to cover a few little tricks and tips to help you along the way. But as with all things EVE, don’t count on this remaining constant, EVE is ever growing and changing.

This mission, if run alone (minus repair cost, training, ammo, and losses), will net you: a few ships, some modules, a lot ISK and some loot. The training you will receive will help you do build, research, perform tasks and travel around EVE. I will tell you the adventure I did and show you what I got (minus the loot) just so you have an idea. The modules and ships will be different for each race. I want to also state that your status with the agent will also affect the amount of reward and bonuses you get so the prices listed here are only for reference and may not reflect the amount you get.