Posts Tagged ‘Industry Tutorial’

Industry Career Tutorial Walkthrough Mission 10 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (10 of 10)

 

  Objective:

Build and deliver one ‘Bantam’ frigate

  Granted: Blueprint Copy for five runs of ‘Bantam’ frigate
  Reward: New Industrial Ship ‘Badger’
  Bonus:  179,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. One last run to the factory for this agent. Renting the space and installing the job has gotten to be old news. I have the minerals stockpiled from that last mission now so it is easier to do these jobs. It did not take long to finish the work and request the delivery. So I contacted the agent and he took it right away. After all the things I did for this agent he just sends me on my way. Time to look for something new, maybe the military is looking for a few good pilots?

- End Log -

 

  • This is similar to several missions before, as you have to use the provided BPC to make an item. Use the before mentioned instructions to install the job, or see my article “Manufacturing the Future” for more details
  • If you are building a ship instead of a module or ammo, the finished product will appear in your ‘Ship’ hanger.
  • As I mentioned in the third mission, some BPC have limited runs and you will lose them after the build. This had only one run of one ship.
  • I mentioned in the previous mission to mine as much Omber as you could, and to hold onto it. This is the reason why. This build requires the minerals from Omber. If you did as I suggested and mined as much of it as you could (even losing the time bonus) and did not sell it, you will have more than enough on hand to finish this mission. Process the ore into its different minerals and run the manufacturing job as you did before.
  • If you have an extra ‘Bantam’ or are will to give up yours, simply repackage it, and give that to the agent, you can then save the BPC and minerals for later.

 

Ok this ends the Industry tutorial mission, ‘Making Mountains of Molehills’. I hope you enjoyed my story and I look forward to seeing you again with the other tutorials ‘Balancing the Books’, and ‘Cash for Capsuleer’s’. You can repeat these missions in other area and with the other races. Just note that the other races will give you different weapons and ships and other items, and always the loot will be different.

I will be writing up many more tips, tricks and how to’s on all aspects of EVE. If there is any area that you want to see more information on, feel free to sign up and leave you comments. EVE is an every growing and changing thing so there are sure to be updates to may information.

So until next time, Fly safe.

Reggi Mental

Industry Career Tutorial Walkthrough Mission 9 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (9 of 10)

 

  Objective: Undercover works, mine some ore, attract a spy and capture him
  Reward: 49,000 ISK
  Bonus:  44,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Ok this was different. Apparently I needed to capture a spy that was working undercover in my agent’s office. So the agent had an idea where he would go so I was sent there and pretended to be a simple miner. And what rat can’t resister a defenseless miner. This belt was a definite find, it contained Omber. That not easy to find in this area of space. So I think I going to enjoy this a lot. After I started jet mining the spy showed up. Took a bit of work but his ship finally blew up so it was just a matter of picking him up and taking him in. But if I go now I may not find this spot again. So I mined out the ore into a series of jet cans, and then programmed the location of the cans into the computer. Took back the spy to my agent and collected the reward. Did not get the bonus because I took too long, but that’s ok the mining will more than cover it.

- End Log -

 

  • Mining in lower security space (0.8 and lower) tends to attract NPC rats, so be ready. Any mining tends to attract player rats (or as I call them prats) so always be on guard.
  • Destroying the ship will cause the spy to be jettisoned in a cargo container, just pick him up and hold him in your ship cargohold, or drop him off in your hanger. But wait before going to your agent.
  • Ore is available in certain regions or in certain security levels Omber is not normally found in Caldair space. But before you think of selling it. I will warn you now you will need it for the nest mission. Go ahead and mine as much of it as you can even pass up the time bonus with your agent, trust me you will make it up
  • Bookmarking wreaks and jet cans lets you come back to a spot after you talk to you agent. Once you finish a mission the stuff involved in the mission (acceleration gates, belts, collidable objects etc…) will disappear. This can make retrieving stuff easier, but you cannot gain/mine any more stuff. Take advantage of a good thing if you can, then see your agent to make recovery easier

Industry Career Tutorial Walkthrough Mission 8 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (8 of 10)

 

  Objective: Build and deliver one Civilian Caldari Shuttle
  Granted: Blueprint Copy for one run of Civilian Caldari Shuttle
  Reward: 58,000 ISK
  Bonus:  56,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Well its back to the factory but this is what a builder does, he builds things. Renting the space and installing the job was easy enough. I have the minerals stockpiled now so it is getting easier to do these jobs. It did not take long to finish the work and request the delivery but once I got down to the hanger I had trouble finding the shuttle. After a few minutes of looking around and thinking that the hanger was a bit smaller for some reason, it dawned on me, I was not looking for a module or piece of equipment but a ship. I stepped back and there is giant crate with ‘CIV SHUTTLE (1)’ taking up the hangar space. So I contacted the agent and he took it right away.

- End Log -

 

  • This is similar to the third mission as you have to use the provided BPC to make an item. Use the before mentioned instructions to install the job, or see my article “Manufacturing the Future” for more details
  • If you are building a ship instead of a module or ammo, the finished product will appear in your ‘Ship’ hanger. The first time I did this mission it did take me a few minutes to find it.
  • As I mentioned in the third mission, some BPC have limited runs and you will lose them after the build. This had only one run of one ship.

Industry Career Tutorial Walkthrough Mission 7 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (7 of 10)

 

  Objective: Deliver some goods to another station in another system
  Reward:

‘Overdrive Injector System I’ Module

  Bonus:  18,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. This is a simple transport and delivery mission in another system. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I transferred the goods from my hanger to the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. Talked to my agent again, completed the mission, undocked and hit the autopilot again. After going through the jumpgate, I simply warped back to station and checked in with the agent and collect my reward and bonus.

- End Log -

 

  • Some missions seem like repeats to previous missions but they have slight differences and give you the chance to practice what you learned.

Industry Career Tutorial Walkthrough Mission 6 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (6 of 10)

 

  Objective: Deliver 20 units of Capacitor Boosters 25 (20 cubic meters)
  Granted: Blueprint Copy for 2 runs of Capacitor Boosters 25 (10)
  Reward: 98,000 ISK
  Bonus:  105,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. This was a bit more difficult of an assignment. Renting the space and installing the job was easy enough, but I was missing Mexilon, a mineral not in this system. So my options are to find a system that has Pyroxeres or Plagioclase asteroids, buy the Mexilon, or buy the Capacitor Boosters 25 myself. I decided to check the local market and see what my cost where. Turned out it would be cheaper and faster to just buy 20 units Capacitor Boosters 25 in station and keep the BPC for later. Figured later on I would find some Mexilon and I could build the Capacitor Boosters 25 and sell them and make back the money. The Agent did not ask where I got the goods, he was just happy to get them and the bonus alone covered my cost, so I still made a profit.

- End Log -

 

  • This is similar to the third mission as you have to use the provided BPC to make an item. The problem is you don’t have the minerals to do it. So checking the market is a good option. In this case I checked the price for Mexilon and the amount I would need (from the BPC) and compared that price to that of 20 units Capacitor Boosters 25. The time and cost showed me that it was just easier to buy the finished product and deliver that to the agent. Later on I can, when I find the right ore, still do the job and resell the items and maybe make even more ISK than what I spent. This is a good example of using the market of EVE. One thing to watch for is where you buy and if you have to travel/haul the stuff back, so just don’t go for the cheapest price. For more on the Market, look for my article “This Little Pilot goes to Market”.
  • As I mentioned in the third mission, some BP build more than one item at a time. This BPC has two runs, but each run builds 10 units of Capacitor Boosters 25

Industry Career Tutorial Walkthrough Mission 5 of 10

Posted by admin on 10th September 2009 in Industrial Walktrough

Making Mountains of Molehills (5 of 10)

 

  Objective: Deliver some goods to another station in another system
  Granted: 1MN Afterburner I Module
  Reward: ‘Expanded Cargohold I’ Module
  Bonus:  44,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. This is a simple transport and delivery mission in another system. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I transferred the goods from my hanger to the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. Talked to my agent again, completed the mission, undocked and hit the autopilot again. After going through the jumpgate, I simply warped back to station and checked in with the agent and collect my reward and bonus.

- End Log -

 

  • When the agent gives you a mission you will sometimes see that the location is another system. Right click on the orange link and set destination. You can then select the orange link for the agent, right click and add waypoint. This will set up you auto pilot for a round trip. You can use this method to make several stops with the Destination as you first stop and each waypoint as a stop in the order added (in future articles is will discuss how to change the order). One thing you will want to check is that you have your auto pilot set to stop at each point. You can do this by selecting the map icon on the left hand side or by pressing F10. Then under ‘Autopilot’ tab select ‘Settings’. Then activate the “Disable autopilot at each waypoint”. While here also select the “prefer safer”, this will keep you in high sec as much as possible. Then hit the map icon, F10 or select ‘close map’ to get back to your normal view.
  • When using the autopilot to travel, it will warp you to about 15km from the gate and then set you on approach to the gate. When you reach the gate, it will jump you automatically. On the other side it will warp you to the next gate (again 15 km off) or disengage if you have reached your destination or waypoint.
  • By right clicking in space, going to the bottom of the menu under Agent Missions, will you have one or more of the following. Encounter, Drop off, Agent station. Hovering over the one you want brings another menu, simply warp to, or dock

Industry Career Tutorial Walkthrough Mission 4 of 10

Posted by admin on 10th September 2009 in Industrial Walktrough

Making Mountains of Molehills (4 of 10)

 

  Objective: Mine some Veldspar, Process and return 7000 units of Tritianum
  Reward: ‘Miner I’ module
  Bonus:  121,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. This was a simple mining and process mission again. There was a rouge drone in the belt when I showed up, but it did not last long. Once I had all the ore I needed in station, it was just a matter of running it through the processor plant. Once I finished the processing I checked in with the agent and got my reward and bonus and kept the extra minerals for an added bonus.

- End Log -

 

  • This is almost a repeat of the second mission except this time you need to go out and deal with a drone as well. If after you have dealt with the drone you already have enough of the mineral Tritanium in your hanger, all you have to do is accept the mission and then complete the mission.
  • This is a good chance to stockpile a bit and do some ‘Jet Mining’. In a secure space like a mission you have less chance of a thief or can flipper showing up. Just remember to bookmark your can and be sure and empty it within the hour (naming them they can last up to two hours). And sometimes the ore you find in missions is a rare kind and mining it all is worth giving up on the time bonus from the agent.
  • Rats are the only worry you will have in mission space, so don’t go too far away.
  • Also don’t be quick to sell your ore or minerals once you get them, they may be needed in a future mission.

Industry Career Tutorial Walkthrough Mission 3 of 10

Posted by admin on 10th September 2009 in Industrial Walktrough

Making Mountains of Molehills (3 of 10)

 

  Objective: Produce/Manufacture 2 units of a Civilian Afterburner
  Given: Blueprint copy of a Civilian Afterburner (2 runs of 1 unit per run)
  Reward: “Expanded Cargohold I” module
  Bonus:  101,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. My agent is still testing me, but he is giving me more to do each time. This time I need to manufacture 2 civilian afterburners, but I need some more ore so it’s back to the asteroid belts. Once I had all the ore I needed in station, it was just a matter of running it through the processor plant. Ok now that I have the Tritainum that I need I need to rent some space at the manufacturing plant and set up the system to make these afterburners. Fortunately this station had a manufacturing plant. I selected the plant, found and open slot, plugged in the blueprints and where my minerals where and where I wanted the product delivered and the number of runs. Then it was just a matter of checking over the summary and accepting the quote. I only had to wait a few minutes before they were ready, and sign for the delivery. Unfortunately the Blueprints only had two runs on them and so I never got them back. Once I had everything ready I checked in with the agent and got my reward and bonus.

- End Log -

 

  • Ok this is going to be a bit of a work up, but I covered the gist of it in my story.
  • Each Blueprint will tell you what it needs to build an item, how many items it can build at one time and if it’s a copy, how many runs (or items) it has left.
  • You should be ok now with mining and processing ore to minerals. Now it’s time to do something with them. Open the “Science & Industry” window by clicking on its icon. Select the ‘Installations’ tab and set the drop downs to the following settings: Activity to Manufacturing, Location to Any, Range to Current Station, and Type to Public. And click on the Factory that comes up in the top window. If no installations appear adjust the range out more one at a time, but you should have one at the tutorial agent station. To find and open slot (or the earliest one to open up) click on the heading in the second wind ‘Next Free Time’ until and up arrow appears. You should see a list of ‘Now’ in green appear (or yellow text with the time the next slot will be open). Select one of these slots and hit the ‘Install Job’ button. Now to select the Blueprint, simply hit the ‘Select Blueprint’ button and find it in the list that appears. Click ok. The following are easy to understand ‘Input/Output’ is the locations of the raw materials need to build the item and the location for the delivered item. And the number of runs you what, in this case 2. Click ‘ok’. A new window will come up telling you what materials and skills are needed (red ‘X’ will show you are lacking this item), how much it will cast to use the slot and how long it will take. Select eh ‘Accept Quote’ button and the job will start. Open the ‘Jobs’ tab of the ‘Science & Industry’ window and hit ‘Get Jobs’. Once your job is ready the ‘Cancel Job’ Button will change to ‘Deliver’. Hit that and you items will be delivered to your hanger (or where you specified in the output).
  • A few things to know about Blueprints. Some items are built in multiples, missiles for example can be built by the hundreds and hybrid ammo can be by the 1000′s. You will see this number after the ‘Item Built’ in the first tab of the blueprint info. So before you ask it to run you missiles 1000 times just take a look at the number per run (unless you want 100,000 missiles right now)
  • Blueprint copies (BPC) have a limited set of runs; once those runs are used the BPC goes away. If there are more runs available or it is a Blueprint Original (BPO), the BP will be delivered back to your hanger (or Corporate Hanger) when the job is finished.

Industry Career Tutorial Walkthrough Mission 2 of 10

Posted by admin on 10th September 2009 in Industrial Walktrough

Making Mountains of Molehills (2 of 10)

 

  Objective: Mine some Veldspar, Process and return Tritianum
  Reward: New Ship ‘Batam’
  Bonus:  21,500 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. This was a simple mining and process mission. The agent wants to know if I can do the simple things. Once I had all the ore I needed in station, it was just a matter of running it through the processor plant. I know that if I had the skills I could do this without much if any waste, but this is such a small amount I don’t think it matters. Once there I checked in with the agent and got my reward and bonus.

- End Log -

 

  • On this mission if you already have enough of the mineral Tritanium in your hanger, all you have to do is accept the mission and then complete the mission.
  • Each ore has a ‘Processing’ skill. These skills reduce the amount of waste you would lose in processing the ore. To see the amount you current are losing. Mine some ore and take it to a NPC Station. Open the reprocessing plant window by right clicking on the ore and select refine. You may need to stretch the window from side to side to get all the columns. One column will be titles waste.