Military Career Tutorial Walkthrough Mission 1 of 10
Cash Flow for Capsuleers (1 of 10)
Objective: Clear some pirates (affectionately called rats) for a hidden belt for some miners.
Reward: a weapon, this time a 75mm Gatling Rail I
Bonus: ammo, 2000 units of Antimatter Charge S
Mission Log: Reggi Mental (that’s me), Capt. This is a simple clear the rats’ mission in a secluded belt in the same system. At first there was only one rat. As soon as I came out of warp he started taunting me in the local chat window. So I ‘muted’ him, permanently. But as I finished him off three more warped in. It took a little time to finish them off with just a Civilian Blaster, but by orbiting them at 1000 m and using the Civilian Shield Booster on and off (to keep my capacitor from dropping to low) to replenish my shields it was done I waited a bit to see if there was more, but no more came. Just needed to clean out the wrecks for loot and wish for a salvager. Then I simply warped back to station (after topping of my cargo with a bit Veldspar from a nearby asteroid) and checked in with the agent and collect my reward and bonus. Those guns (got a second 75mm Gatling Rail I from one of the wrecks) fit this rookie ship nicely, had to drop the civilian mining laser, but heck I can always mine after its safe. Of course now that I have some REAL guns, got to remember to keep the right kind of ammo loaded in them.
- End Log -
Ok, yea that’s a bit story like. Let’s go over the high points.
- Finding the site: Because this is a secluded belt in the same system there was no need to use the auto pilot to go to another system. Just undock from the station, right click in open space (not on a ship or station) go to the bottom of the menu and select the Agent Missions: Cash Flow for Capsuleers (1 of 10) > Encounter (Deadspace)> Warp to Location. In systems where there may be multiple stations you can use the same method to go back to the Agent, just select Objective & Agent Base > Warp To.
- If the mission was in another system, while you have the mission description up, right click the destination system and select ‘set destination’. Then right click the home system and select ‘add waypoint’. This will program your auto pilot to the mission system and a return route to the agent system. Then when undocked use the auto pilot to navigate to where the system you need to be. Once there, use the find site information as described above to warp to encounter. In other sections, I go into more detail about the Auto pilot and traveling EVE.
- Local Chat window will give you information and show you some of the story that is going on. It’s a good idea to look at once in a while, just to see what’s going one. Sometimes it will tell you you’re done with the mission too.
- If you have not already adjusted your default orbiting distance, here is how to. Right click on the orbit icon in the window above the Overview or by selection and object, right click then Orbit > Set Default. It is a good idea to check the info on your weapon(s) to see optimal range and use that and your default distance.
- Some modules will drain you capacitor quickly, so it is a good idea to watch them, you can cycle them on and off just when you need them, but be careful some of them need a cool down period and so may have to wait a few seconds before they can come back on.
- When dealing with multiple targets, your ship has a limit. So do you. The skill to improve your targeting is (imagine this) ‘Targeting’ in the ‘Electronics’ group.
- You can set the Auto Target Back number on/up by setting the General Settings tab. Press the escape button on your keyboard. That will bring up a settings window. Go to the General Settings tab and at the bottom of the center column you can set the number of Auto Target Back. This means when you are targeted, it will target back (if they are in range of your ship and skills) up to what you set or the limit of your ship and your skills.
- If you need to change out a target or unlock a target, either select the target and click the lock/unlock icon above the Overview, or right click the target or its icon (the small image at the top of the screen) and select ‘unlock target’.
- Some mission require you to return with something (document, person, etc…), so be sure to check mission information (see above) and check all the wreck and dropped cargo containers before heading back to the agent. If you complete the mission with your agent you will not be able to return. Also all asteroids and structures will vanish once the mission is closed.
- To see if you finished the mission, or just to review the details, open your ‘Journal’ and double click on the mission. A window will open. As you scroll down, if you have meet all the mission needs you will see ‘Objection Complete’
- To quickly identify if a wreck has loot, look at its symbol (a down pointing triangle with a line above it). If the triangle is filled, there is loot, if it is empty, so is the wreck.
- Here is a tip to help out in salvaging wrecks. Bookmark a wreck in each room/pocket of a mission. Then after completing the mission with the agent you can return to the bookmark and finish salvaging. Remember that un-named cargo containers (jet cans) only last for about an hour (named about two hours) and wrecks will start to go in an hour as well.
- The Civilian weapons do not need ammo/crystals, but anything above that does. Crystals are more durable and do not have to be replaced, at least not all. Some of the higher end version do suffer damage over time, so be careful. You can load spare ammo/crystals into your cargo hold and reload or change out while in space. Just right click on the weapon icon and select reload, reload all, place in cargo hold. The Reload all will reload all weapons with the same ammo they have/had in them at the time.
Ok that’s a lot of stuff for just the first mission, but this sets the ground work for you to build on in later missions and basic game play. Also not all of that was necessary but I think it was helpful.