Posts Tagged ‘Tutorial’

Military Career Tutorial Walkthrough Mission 10 of 10

Posted by admin on 11th September 2009 in Military Walkthrough

Cash Flow for Capsuleers (10 of 10)

 

  Objective: Time to deal with the leader. Hunt down the leader and remove him, PERMANENTLY
  Given: New Ship, “Merlin”
  Reward: Skill book ” SharpShooter”
  Bonus:  173,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt.  Time to end this little war, now. My Agent has sent me to another system where they have found the Leaders headquarters. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I was fully loaded for ammo, even put some extra in the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. There was a acceleration gate. Once through the first gate I encountered three waves/spawns of rats, about three each. This area of space looks interesting. There is a huge network of walls and structures here but I figure they would be a waste of ammo and time. Also there is a belt here of rare ore, this could be a gold mind. But of closer investigation it’s all junk stuff. Yea I could get some rare minerals from these things, but it would take forever with a Miner I and the little cargo hold I got for just one or two units of minerals. So much for that early retirement. Back to the job at hand. There was also another acceleration gate here. This took me to a new area. In the center is the Headquarters, but there is also some station guns and a few ships, need to deal with those first. Using hit and run method I wore them down. Now to deal with the Leader. Destroyed the headquarters and hit an escape pod. Had to think for a second, to pod someone is a crime, but I have my orders. Sorry mate. Time to clean up the loot and head home. Gave the news to my agent and collected my reward. Turned out I turned in my resignation. With the leader gone there was no more work with this agent. But I got enough cash to last a while, and there are more agents out there in universe. Look out Eden, here I come.

 

- End Log -

 

  • When the agent gives you a mission you will sometimes see that the location is another system. Right click on the orange link and set destination. You can then select the orange link for the agent, right click and add waypoint. This will set up you auto pilot for a round trip. You can use this method to make several stops. One thing you will want to check is that you have your auto pilot set to stop at each point. You can do this by selecting the map icon on the left hand side or by pressing F10. Then under ‘Autopilot’ tab select ‘Settings’. Then activate the “Disable autopilot at each waypoint”. While here also select the “prefer safer”, this will keep you in high sec as much as possible. Then hit the map icon, F10 or select ‘close map’ to get back to your normal view.
  • When using the autopilot to travel, it will warp you to about 15km from the gate and then set you on approach to the gate. When you reach the gate, it will jump you automatically. On the other side it will warp you to the next gate (again 15 km off) or disengage if you have reached your destination or waypoint.
  • Acceleration gats also make good meeting places when in a fleet. A Fleet being a group of players working together. To create a fleet the one designated the leader should right click their image in the chat window and select create fleet. At this point right click on each person’s image and invite to fleet. The leader can also select the order or position of each person. Your skills will limit the number of people in the fleet. For more details on fleets check out my blog on Fleets.
  • We have already covered acceleration gates and spawning in previous missions.
  • In the second pocket or room, you will find an asteroid belt of minable rocks. These are labeled things like “fools” and “flawed”. This ore produces a fraction of the minerals of the real stuff and is nowhere near worth the time to spend mining it. For more on Mining see my blog.
  • Podding (killing) is not looked upon nicely by CONCORD in high sec. If you pod (kill) someone in high sec you will take a security status hit. This could drop you quite a bit, even to the point of you not being allowed in some areas or talk to some higher agents until you work your status back up. In this mission you are allowed to pod the leader.
  • After you have finished off the last of the rats and podded the leader, just hit autopilot or warp to the jumpgate and hit you autopilot along the way to save some travel time.

 

I hope you have enjoyed my story. I have done stories for each type of tutorial missions for each race. The type (Military, Industrial, and Business) of tutorial missions are the same for each race. Only the names and ship/module/skills rewards have been changed to match those races preferences. All Tutorials are open to all players at least once. You can take other races tutorials if you like and gain their ships and equipment, but you will have to use the skill books to learn to pilot them.

Until next time, Fly Safe

Reggi Mental

Industry Career Tutorial Walkthrough Mission 10 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (10 of 10)

 

  Objective:

Build and deliver one ‘Bantam’ frigate

  Granted: Blueprint Copy for five runs of ‘Bantam’ frigate
  Reward: New Industrial Ship ‘Badger’
  Bonus:  179,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. One last run to the factory for this agent. Renting the space and installing the job has gotten to be old news. I have the minerals stockpiled from that last mission now so it is easier to do these jobs. It did not take long to finish the work and request the delivery. So I contacted the agent and he took it right away. After all the things I did for this agent he just sends me on my way. Time to look for something new, maybe the military is looking for a few good pilots?

- End Log -

 

  • This is similar to several missions before, as you have to use the provided BPC to make an item. Use the before mentioned instructions to install the job, or see my article “Manufacturing the Future” for more details
  • If you are building a ship instead of a module or ammo, the finished product will appear in your ‘Ship’ hanger.
  • As I mentioned in the third mission, some BPC have limited runs and you will lose them after the build. This had only one run of one ship.
  • I mentioned in the previous mission to mine as much Omber as you could, and to hold onto it. This is the reason why. This build requires the minerals from Omber. If you did as I suggested and mined as much of it as you could (even losing the time bonus) and did not sell it, you will have more than enough on hand to finish this mission. Process the ore into its different minerals and run the manufacturing job as you did before.
  • If you have an extra ‘Bantam’ or are will to give up yours, simply repackage it, and give that to the agent, you can then save the BPC and minerals for later.

 

Ok this ends the Industry tutorial mission, ‘Making Mountains of Molehills’. I hope you enjoyed my story and I look forward to seeing you again with the other tutorials ‘Balancing the Books’, and ‘Cash for Capsuleer’s’. You can repeat these missions in other area and with the other races. Just note that the other races will give you different weapons and ships and other items, and always the loot will be different.

I will be writing up many more tips, tricks and how to’s on all aspects of EVE. If there is any area that you want to see more information on, feel free to sign up and leave you comments. EVE is an every growing and changing thing so there are sure to be updates to may information.

So until next time, Fly safe.

Reggi Mental

Business Career Tutorial Walkthrough Mission 10 of 10

Posted by admin on 11th September 2009 in Business Walkthrough

Balancing the Books (10 of 10)

 

  Objective: Deliver 50 units of Infrared S Crystals to agent
  Given: Blueprint copy of Infrared S (200 runs at 1 units per run)
  Reward: New Ship ‘Sigil’ an Amarr Industrial ship
  Bonus:  165,000 ISK

 

Mission Log: Lady D’Mentia (that’s me), Capt. Looks like I am going to get a chance to make something. Ok let’s see I can go and mine Pyroxeres or Plagioclase to get the Mexallon I need, then some Omber (which is not native to Amarr space) for the Isogen, or try and find some Kernite which has both Mexallon and Isogen and then use the Tritanium that I have on hand to start the build, which will take awhile to finish. Or I could just buy the 50 units on the market, keep the BPC and the minerals and save a bunch of time. Of course that way I also need to figure hauling time. Let’s see each crystal takes up 1.0 cubic meter, times 50 units equals 50 cubic meters. That’s easy enough to haul. I think that’s what I’ll do, check the market and find a good price and I could build the crystals later and sell them for a profit, and on my own time. Found a good deal on the crystals, brought them back to my agent and collected the reward and bonus. 

It looks like I have outlived my stay with this agent, but the idea about building stuff myself seems like fun. I think I will go see this other agent in the station, seems he does manufacturing. Maybe he will have a job or two for me.

- End Log -

 

  • As you can see on this mission, you have chooses on how you want to accomplish your tasks. Yes I could have built the crystals from the BPC, use the minerals I had on hand and waited about an hour and a half. There would still be some left on the BPC to build more and I could still make a profit. But it was just as easy to buy the crystals, haul them to the agent and end the mission. This is what is special about EVE; there is no set way to do things.
  • If you decided to build them, just right click on the BPC and select manufacture. Select the current station manufacturing facility (not all stations have them so you may need to go to one that does). Select and open bay (or one ending soon) and then hit the install job. Then select the number of runs you want to use. Some items are one unit per run, others can be 100 units per run, and you just need to do the math. Take the number of units you want at the end and divide by the number of units per run, and there is the number of runs you need. Then select OK, and if you have all the materials and all green checks, then select accept quote and wait until done.
  • You open the Science and Industry tab, select the jobs tab and the get jobs. This will give you a list of jobs that you are working on and when they will be ready. When ready, hit the deliver button (the cancel job buttons will change once a job is complete). NOTE: if you cancel a job you will lose all materials except the BPC/BPO.

 

Ok this ends the business tutorial mission, ‘Balancing the Books’. I hope you enjoyed my story and I look forward to seeing you again with the other tutorials ‘Making Mountains of Molehills’, and ‘Cash for Capsuleer’s’. You can repeat these missions in other area and with the other races. Just note that the other races will give you different weapons and ships and other items, and always the loot will be different.

I will be writing up many more tips, tricks and how to’s on all aspects of EVE. If there is any area that you want to see more information on, feel free to sign up and leave you comments. EVE is an every growing and changing thing so there are sure to be updates to may information.

So until next time, Fly safe.

Reggi Mental

Military Career Tutorial Walkthrough Mission 9 of 10

Posted by admin on 11th September 2009 in Military Walkthrough

Cash Flow for Capsuleers (9 of 10)

 

  Objective: Destroy a drug warehouse
  Reward: Stasis Webifier I module
  Bonus:  63,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Well looks like the war is back on. My Agent found out about a drug warehouse and sent me to deal with it. I got to the first acceleration gate and there were three rats on guard. Finished them off and three more showed up, they did not put up any fight than the first three. In the next area I encountered three more waves of three ships each. This is look like a good haul for me; just love their loot in my cargo hold. After dealing with the rats the warehouse was easy pickings. Did not have any station guns or more rats appear once I opened fire on the warehouse. These structures blow up so pretty. And a cargo container survived the explosion. It was loaded with drugs. I decided to pass on this loot, don’t need any trouble with CONCORD or the government. I’m just now getting on their good side. Warped back to the agent and put in my report and got my reward and bonus.

- End Log -

 

  • Ok we are seeing a lot of repeats of previous actions here. We know how to work the acceleration gate (from Mission 6 of 10). We know how to target and destroy Structures and watch for surprises (also from Mission 6 of 10). And we know that some structures can drop cargo containers.
  • Ok something new to watch for. Contrabands. There are some items that are illegal in all high sec space, no matter the race (drugs for example). There are also some items that are only illegal in certain race’s space (slaves are legal in Amarr space for example). You can check on the legality of an item by right clicking on the item and show info. There will be a ‘Legality” tab. This shows you where it is illegal to transport to and what to expect as far as punishment. You will receive warnings before you undock, or go through a Jumpgate. Some choose to ignore this fact and risk the cost for a chance of profit, so the choice is you’re if you want to risk it

Industry Career Tutorial Walkthrough Mission 9 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (9 of 10)

 

  Objective: Undercover works, mine some ore, attract a spy and capture him
  Reward: 49,000 ISK
  Bonus:  44,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Ok this was different. Apparently I needed to capture a spy that was working undercover in my agent’s office. So the agent had an idea where he would go so I was sent there and pretended to be a simple miner. And what rat can’t resister a defenseless miner. This belt was a definite find, it contained Omber. That not easy to find in this area of space. So I think I going to enjoy this a lot. After I started jet mining the spy showed up. Took a bit of work but his ship finally blew up so it was just a matter of picking him up and taking him in. But if I go now I may not find this spot again. So I mined out the ore into a series of jet cans, and then programmed the location of the cans into the computer. Took back the spy to my agent and collected the reward. Did not get the bonus because I took too long, but that’s ok the mining will more than cover it.

- End Log -

 

  • Mining in lower security space (0.8 and lower) tends to attract NPC rats, so be ready. Any mining tends to attract player rats (or as I call them prats) so always be on guard.
  • Destroying the ship will cause the spy to be jettisoned in a cargo container, just pick him up and hold him in your ship cargohold, or drop him off in your hanger. But wait before going to your agent.
  • Ore is available in certain regions or in certain security levels Omber is not normally found in Caldair space. But before you think of selling it. I will warn you now you will need it for the nest mission. Go ahead and mine as much of it as you can even pass up the time bonus with your agent, trust me you will make it up
  • Bookmarking wreaks and jet cans lets you come back to a spot after you talk to you agent. Once you finish a mission the stuff involved in the mission (acceleration gates, belts, collidable objects etc…) will disappear. This can make retrieving stuff easier, but you cannot gain/mine any more stuff. Take advantage of a good thing if you can, then see your agent to make recovery easier

Business Career Tutorial Walkthrough Mission 9 of 10

Posted by admin on 11th September 2009 in Business Walkthrough

Balancing the Books (9 of 10)

 

 

  Objective: Deliver 2 units of 1MN Afterburner I to agent
  Given: “Expanded Cargohold I” module
  Reward: Skill book “Production Efficiency”
  Bonus:  11,000 ISK

 

Mission Log: Lady D’Mentia (that’s me), Capt. Well it looks like need to go shopping again. This time I need to find two units of 1MN Afterburner I for my agent. Wait a sec, I got one a few missions back from him, that I can’t use, and I found at least one on one of those rats I took out. What is it they say, reduce, reuse, recycle. I’ll just knock the dust off of them and send them over to the agent, heck I don’t even need to undock this time, cool.

- End Log -

 

  • This mission tests your familiarity with the market in EVE. Being familiar with the market is a good way to get the best ISK for your time and effort.
  • You can use the browse or search tabs in the market to find your items. You can select the range of your search from the station, system, or region. You can also filter out low sec and 0.0 space. And you can select to show only what is available or show all objects.
  • You can buy an item anywhere in the current region, then go there and pick it up. But to sell an object you must be in a station in that system. You can also place a buy order for items and set how much you are willing to pay and how far you are willing to travel to get it, but those limited to your skill levels.
  • As for setting the autopilot for a market destination. Simply right click on the location, hover over ‘Location” and select ‘Set Destination’.
  • Also this mission will allows you to get rid of a surplus of items. If you have 2 units of 1MN Afterburner I modules in you hanger (from previous missions or looted wrecks), you could just accept the mission then complete the mission.

Military Career Tutorial Walkthrough Mission 8 of 10

Posted by admin on 11th September 2009 in Military Walkthrough

Cash Flow for Capsuleers (8 of 10)

 

  Objective: Fly by a hotel and get a passenger
  Given: Skill Book “Weapon Upgrade”
  Reward: Overdrive Injector System I modules(2x)
  Bonus:  42,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Well I guess taking out that outpost put my agent in a good mood. They gave me a cake assignment. I get to play taxi driver for some big wig scientist. I have to head over to this ritzy ditzy hotel and bring him back here. Well guess I could use a little quiet time.

Supplemental: Just warp into the hotel area and Aura just reported bodies floating in space. This does not sound good. Also no contact from the hotel or its security systems. I’m setting a fly by course and turning on shield boosters just in case and locking on to the Agent Station.

Supplemental: Dang! It was a trap. Someone planted a smart bomb on the hull of the hotel and when I got close it went off. It ripped through the shields and most of the armor in one blast. Luckily I had the Agent Station preset and just hit the auto dock button, was in warp before the three pirate ships that appeared from nowhere could get a lock on me. The agent was not happy, not happy at all. And these repairs would have cost me if I did not have a armor repair unit in my hanger. It was a bit embarrassing to sit outside the station while the repair unit did its job, but it was quick.

- End Log -

 

  • This is almost a copy of Mission 4 of 10. So …
  • This time you will take damage, BIG TIME. The Shield boost will help a bit.
  • If you double click in space your ship will start traveling in that direction. I simply selected an open area of space off of the Hotel to do a fly by. Then I selected the agent station in the overview and place the mouse on the warp to or dock icon. Once the Journal flashed, I saw red on my shield/hull/structure indicator and a message in local came up saying the mission objective was done, I hit the button and off you go. Any one of these would be enough to head home.
  • As I mentioned above, Local chat will give you information sometimes about the mission. In this case it will tell you that the mission objective is complete. Also that you got hit by a smart bomb. These cause massive damage to small ship at a range of 3000 m to 5000 m.
  • It would also be a good idea to turn on your shield boost as you got close to the Hotel, but watch your capacitor level. If your capacitor level gets too low you may not have the power to warp all the way to the station, but you will warp out as far as you can. Then it’s just waiting a few seconds while you recharge and hit the warp to or dock button again.
  • Do not worry about the ships that appear, just go to station. It is most likely that you will not be able to handle them alone as a new play. Even as an experienced play it took two of us in cruisers do it with little damage to ourselves.

Industry Career Tutorial Walkthrough Mission 8 of 10

Posted by admin on 11th September 2009 in Industrial Walktrough

Making Mountains of Molehills (8 of 10)

 

  Objective: Build and deliver one Civilian Caldari Shuttle
  Granted: Blueprint Copy for one run of Civilian Caldari Shuttle
  Reward: 58,000 ISK
  Bonus:  56,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Well its back to the factory but this is what a builder does, he builds things. Renting the space and installing the job was easy enough. I have the minerals stockpiled now so it is getting easier to do these jobs. It did not take long to finish the work and request the delivery but once I got down to the hanger I had trouble finding the shuttle. After a few minutes of looking around and thinking that the hanger was a bit smaller for some reason, it dawned on me, I was not looking for a module or piece of equipment but a ship. I stepped back and there is giant crate with ‘CIV SHUTTLE (1)’ taking up the hangar space. So I contacted the agent and he took it right away.

- End Log -

 

  • This is similar to the third mission as you have to use the provided BPC to make an item. Use the before mentioned instructions to install the job, or see my article “Manufacturing the Future” for more details
  • If you are building a ship instead of a module or ammo, the finished product will appear in your ‘Ship’ hanger. The first time I did this mission it did take me a few minutes to find it.
  • As I mentioned in the third mission, some BPC have limited runs and you will lose them after the build. This had only one run of one ship.

Business Career Tutorial Walkthrough Mission 8 of 10

Posted by admin on 11th September 2009 in Business Walkthrough

Balancing the Books (8 of 10)

 

 

Objective: Deliver cargo to another system
  Reward:

+1 Limited Social Adaptation Implant

  Bonus: 

18,000 ISK

 

Mission Log: Lady D’Mentia (that’s me), Capt. This is a simple transport and delivery mission in another system. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I transferred the documents from my hanger to the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. Talked to my agent again, completed the mission, undocked and hit the autopilot again. After going through the jumpgate, I simply warped back to station and checked in with the agent and collect my reward and bonus.

- End Log -

  • When the agent gives you a mission you will sometimes see that the location is another system. Right click on the orange link and set destination. You can then select the orange link for the agent, right click and add waypoint. This will set up you auto pilot for a round trip. You can use this method to make several stops.
  • Remember to transfer the cargo from the hanger to you cargohold.
  • When using the autopilot to travel, it will warp you to about 15km from the gate and then set you on approach to the gate. When you reach the gate, it will jump you automatically. On the other side it will warp you to the next gate (again 15 km off) or disengage if you have reached your destination or waypoint.
  • By right clicking in space, going to the bottom of the menu under Agent Missions, will you have one or more of the following. Encounter, Drop off, Agent station. Hovering over the one you want brings another menu, simply warp to, or dock.

Military Career Tutorial Walkthrough Mission 7 of 10

Posted by admin on 11th September 2009 in Military Walkthrough

Cash Flow for Capsuleers (7 of 10)

 

  Objective: Go take care of some pirates at a ambush site
  Given: “Repair Armor I” Module
  Reward: 44,000 ISK
  Bonus:  42,000 ISK

 

Mission Log: Reginald Mental (that’s me), Capt. Looks like those pirates set up an ambush site and have been hitting shuttles. Time to go make the system a safer place for all those civilian travelers. As I warped in there where only a few rats talking about the butchery they did. Those grins did not last long, neither did they. More rats warped in, in fact a whole lot of them. I started to take a bit more damage than I had planned, so I warped out. Just needed a little breather and a chance to use the repair unit my agent gave me. Once I was full repaired and shields and cap recharged, I was back in the fight. I don’t mind doing the hit and run method, just have to warp out before I get to bad. Started hitting them one at a time, concentrating my fire. I would take out one of them, then warp out, repair, warp back take out another. Eventually they all fell. And after reporting back to my agent, he was happy too.

 

- End Log -

 

  • Always be prepared for reinforcements to show up.
  • This is a good practice on the hit and run method. Warp in, select a target and do as much damage as you can, then warp out, do your repairs and warp back. Shields and capacitor are recharged once you dock, so warping to a station, do repairs outside, then dock to recharge, undock and warp back to the fight works well. Once you have a target lock and set for approach or orbit, select a station in your overview and be ready to warp out by just clicking the button on the panel above the overview. This saves you time.
  • Some rats can also repair or recharge their shields. It’s a good idea to take one out completely before warping out, but you need to decide for yourself in each situation. I will sometimes start with the smallest ships, the idea being to take out numbers before size.
  • After awhile you can stay they and just repair on site and fight at the same time, just watch your capacitor levels.