Posts Tagged ‘Tutorial’

Introduction to Industrial Career Tutorial Walkthrough

Posted by admin on 9th September 2009 in Industrial Walktrough

Making Mountains of Molehills

ISK makes the universe go round, and industry makes the Willard Wheels that turn it. This is your Industrial tutorial mission. It is composed of 10 parts and will follow the story of an overworked, underappreciated agent (just like real life). This mission, with a little experience can all be done with your rookie ship and can be done in one day. You will have 7 days to do this mission. Seven day after talking to the agent the first time it will go away and you cannot talk to them again.

This is a short guide of what you will encounter during this run and a few rookie mistakes to avoid. I will also take this time to cover a few little tricks and tips to help you along the way. But as with all things EVE, don’t count on this remaining constant, EVE is ever growing and changing.

This mission, if run alone (minus repair cost, training, ammo, and losses), will net you: a few ships, some modules, a lot ISK and some loot. The training you will receive will help you do build, research, perform tasks and travel around EVE. I will tell you the adventure I did and show you what I got (minus the loot) just so you have an idea. The modules and ships will be different for each race. I want to also state that your status with the agent will also affect the amount of reward and bonuses you get so the prices listed here are only for reference and may not reflect the amount you get.

Business Career Turtorial Walkthrough Mission 1 of 10

Posted by admin on 9th September 2009 in Business Walkthrough

This is my story using an Amarraian Pilot, but the gist is the same for the other Races. Enjoy.

Balancing the Books (1 of 10)

                Objective:           Deliver some important Datasheets to another system or station.

                Reward:               38,000 ISK

                Bonus:                  38,000 ISK

                Collateral:            155 ISK

Mission Log: Lady D’Mentia (that’s me), Capt. This is a simple transport and delivery mission in another system. I set that auto pilot up for the round trip as soon as saw the orders. Made sure I transferred the documents from my hanger to the cargo hold. Undocked and hit the auto pilot. After going through the Jumpgate I warped to the location I was given. Talked to my agent again, completed the mission, undocked and hit the autopilot again. After going through the jumpgate, I simply warped back to station and checked in with the agent and collect my reward and bonus.

- End Log -

  • When the agent gives you a mission you will sometimes see that the location is another system. Right click on the orange link and set destination. You can then select the orange link for the agent, right click and add waypoint. This will set up you auto pilot for a round trip. You can use this method to make several stops. One thing you will want to check is that you have your auto pilot set to stop at each point. You can do this by selecting the map icon on the left hand side or by pressing F10. Then under ‘Autopilot’ tab select ‘Settings’. Then activate the “Disable autopilot at each waypoint”. While here also select the “prefer safer”, this will keep you in high sec as much as possible. Then hit the map icon, F10 or select ‘close map’ to get back to your normal view.
  • When using the autopilot to travel, it will warp you to about 15km from the gate and then set you on approach to the gate. When you reach the gate, it will jump you automatically. On the other side it will warp you to the next gate (again 15 km off) or disengage if you have reached your destination or waypoint.
  • By right clicking in space, going to the bottom of the menu under Agent Missions, will you have one or more of the following. Encounter, Drop off, Agent station. Hovering over the one you want brings another menu, simply warp to, or dock.

 

Hope this was helpful, until next time Fly safe

Industrial Career Reward List

Posted by admin on 27th August 2009 in Career Missions, Missions

Making Mountains of Molehills (Industry Career)

These are the Items you will get from the Industry Career agent missions (10 Parts). Note that these are not displayed in the order received, but grouped by item type.

Note: In mission 9 of 10, you will be sent to a belt of Kernite. You will need the processed minerals to do Mission 10 of 10, mine as much of it as you can and don’t sell it until you finish all missions

  • Modules:
          “Overdrive Injector” module
          “Expanded Cargohold” module (2x)
          “1MN Afterburner” module
          “Miner I” module(2x)
  • Ships:(Race order Amarr, Caldari, Gallente, Minmatar)
          New Frigate ‘Tormentor’, ‘Bantam’, ‘Navitas’, or ‘Burst’
          New Industrial Ship ‘Sigil’, ‘Badger’, ‘Iteron’ or ‘Wreathe’
  • Blueprints:
          BPC of Tormentor (5 runs at 1 units per run) (Amarr)
          BPC of Bantam (5 runs at 1 units per run) (Caldari)
          BPC of Navitas (5 runs at 1 units per run) (Gallente)
          BPC of Burst (5 runs at 1 units per run) (Minmatar)

 

 

There are no freebies from Aura in this mission set.

Business Career Reward List

Posted by admin on 19th August 2009 in Career Missions, Missions

Balancing the Books (Business Career)

These are the Items you will get from the Business Career agent missions (10 Parts). The Bonuses at the bottom of the list will only be offered once. Note that these are not displayed in the order recieved, but grouped by item type.

  • Skill books:
    “Salvaging”
    “Hacking”
    “Production Efficiency”
    “Mass Production”
  • Modules:
    “Civilian Salvager” module
    “Civilian Codebreaker” module
    “Civilian Analyzer” module
    “Overdrive Injector” module
    “Expanded Cargohold” module (2x)
    “1MN Afterburner” module
    “Miner I” module
  • Implants:
    +1 Limited Social Adaptation Implant.
  • Ships:(Race order Amarr, Caldari, Gallente, Minmatar)
    New Frigate ‘Tormentor’, ‘Bantam’, ‘Navitas’, or ‘Burst’
    New Industrial Ship ‘Sigil’, ‘Badger’, ‘Iteron’ or ‘Wreathe’
  • BluePrints:
    BPC of Infrared S (200 runs at 1 units per run) (Amarr)
    BPC of Thorn Rocket (200 runs at 100 units per run) (Caldari)
    BPC of Antimatter Charge S (200 runs at 100 units per run) (Gallente)
    BPC of EMP S (200 runs at 100 units per run) (Minmatar)

Aura’s Tutorial Bonuses (ONLY GIVEN ONCE)

Mission          Item
———————————
2of10      ‘Social’ Skill book
‘Diplomacy’ Skill book

4of10      ‘Contract’ Skill book
‘Negotiation’ Skill book

6of10      ‘Trade’ Skill book
‘Retail’ Skill book

8of10      ‘Cybernetics’ Skill book