Posts Tagged ‘Tutorials’

Intro to the Business Career Tutorial Walkthrough

Posted by admin on 9th September 2009 in Business Walkthrough

Balancing the Books (Amarr)

ISK makes the universe go round, and business greases the Willard Wheels. This is your Business tutorial mission. It is composed of 10 parts and will follow the story of an overworked, underappreciated agent. This mission, with a little experience can all be done with your rookie ship and can be done in one day. You will have 7 days to do this mission set. Seven day after talking to the agent the first time all remaining missions with that agent will go away and you cannot talk to them again.

This is a short guide of what you will encounter during this run and a few rookie mistakes to avoid. I will also take this time to cover a few little tricks and tips to help you along the way. But as with all things EVE, don’t count on this remaining constant, EVE is ever growing and changing.

This mission, if run alone (minus repair cost, training, ammo, and losses), will net you: a few ships, a few skill books, a +1 implant, some modules, a lot of ISK and some loot. The training you will receive will help you do build, research, perform tasks and travel around EVE. I will tell you the adventure I did and show you what I got (minus the loot) just so you have an idea. The modules and ships will be different for each race. I want to also state that your status with the agent will also affect the amount of reward and bonuses you get so the prices listed here are only for reference and may not reflect the amount you get.

Who am I?

Posted by admin on 7th September 2009 in Career Missions, Character Development, Game Set Up

Character generation is a lot easier now in EVE Online. Before you had to pick one of four races, Amarr, Caldari, Gallete and Minmatar. Then choose your ancestry, bloodline and gender. Then one of 3 professions, Business, Military or Industrial. And those has 2 subdivisions, Standard and Elite. Along the way you had 5 “Attribute” points to place in Intelligence, Will power, Charisma, Memory, and Perception. Each of these changes had different skill sets and different bonuses, so you had to play around and try and find the right set of things to give you what you wanted. That of course was if you knew what you wanted. As a new player to EVE Online you did not know what to do. Which race should I pick? What skills do I need to do what? What did that skill do? These where the common questions every new play would ask. Of course you got to play with your appearance a bit and change the background and enter you characters name.

Now the new character generation is simpler. You still have to pick a race, ancestry, bloodline, and gender. You still get to play with your features and background. But the professions and extra attribute points are no more, at least not in the generation process. Now you get the chance to try each profession at the same solar system. You have 2 free attribute re-mappings to move points around. You also learn skills at an accelerated rate, up to a certain point. All these give you the chance to experiment and see where you want to go and what does everything do. You get the chance to play the game before really determining who you are.

As for any advice i can give you about the first few chooses (Race, Ancestry, Bloodline and gender), no one is better than another. Each race has their own version of each ship. They use their own type of weapons. They have their own history. And gender does not effect how well your ship performs or how much damage your weapons do (as you can see your attributes do not have things like dexterity or strength). So which every you choose will work. Granted once you get in you will run into other players who have their own biases and opinions, but there is no one better race.

As for profession, well you will get a chance to dabble into each one. I would say do each of the career based tutorial missions. You will get ships, weapons, ammo, equipment and skill books along the way. There will be a chance to do a Mission Arc at the end which will give you a good test of what you have learned and a chance to travel around. Maybe along the way you will find friends or a place you want to call home. Granted this last mission arc is a tough one and you will most likely need to ask for help, don’t be afraid to. EVE is loaded with both good and bad guys. You need to be alert but don’t be paranoid either. More often than not you will find good people who just want to help and have fun.

Ask others for help, either in doing a mission or about a piece of equipment or even how to do something. There are alot of people out there and I am sure you will find someone who will give you a hand. Remember we where all newbies at one point. And again this is why I am writing these articles too. I Have been playing EVE for almost 2 years now, and I am still learning stuff, but I also enjoy helping others. If you have any questions go ahead and make a comment, I will do my best to get an answer to you (and others) ASAP.

Until next time, Fly Safe

Reggi Mental

Where To Find Your Tutors

Posted by admin on 18th August 2009 in Uncategorized

When you start talking to your agent the clock for the mission starts. In the case of the tutorial agents, or Career Agents, you have 7 days from the first click on them to finish ALL the misions. It is possible to do all 10 of the missions in one day so don’t worry that it will take to long.

Also you have one chance with each agent. The trick here is that there are three sets of agents for each race. so you can do 12 sets of missions (Bussiness, Manufacturing, and Military) for a grand total of 360 missions. You will recieve a bunch of ships, moduals and skill books doing this. You will need to learn each races frigate and industrial ship skills to pilot everything. Will will also have to learn the other races weapons systems to be able to use them. This does not mean you can’t do the mission, you just need to use you races ships to do the mission, you just wont be able to use their equipment till you train for it.

I have included in this article the locations of each Career Agent station and if you consider all the items you get you can easily do the math and see that you will gain a ton of items that can either be sold or used by you with a little extra training.

Race         -                 Systems

Amarr       -     Conoban, Pasha and Deepari
Minmatar  -     Malukker, Hadaugago and Embod
Gallente    -     Clellinon, Couster and Trossere
Caldari      -     Akiainavas, Jouvulen and Uitra

Simply open your People and Places tab and search under “Solar System” for each of these systems and set them as a destination in your auto pilot. Remeber to adjust your auto pilot settings to stop at each waypoint, and to perfer safer. If you are unsure of how to do that, look for my article on Traveling.

Until next time, Fly safe

Reggi Mental